//
//  AIDef.h
//  Monster_Martial_Arts_Version_0
//
//  Created by chiawei.tseng on 13/1/14.
//
//

#ifndef Monster_Martial_Arts_Version_0_AIDef_h
#define Monster_Martial_Arts_Version_0_AIDef_h

namespace MMA
{
    /*
    enum AI_BEHAVIOR_ID
    {
         AI_BEHAVIOR_INVALID_ID   =-1,
         AI_BEHAVIOR_WAIT_COMMAND =0,
         AI_BEHAVIOR_ENTER_BATTLE_LAYER =1,
         AI_BEHAVIOR_STANDARD_ATTACK =2,
    };
    */ 
};

#endif
